Crafting impactful games

Hi, my name is Yvan Taurines, I'm a Senior Game Designer and Consultant with 15+ years of experience across mobile and web platforms.
Whether you're a studio in need of a strong design lead or a company looking to turn a game idea into a real product — I can help.

 - Designed concepts, mechanics and monetization for casual, hybrid, mid core, serious and multiplayer games

- Worked on teams of all sizes, from solo projects to multi-disciplinary teams

 - Helped non-gaming companies launch their first game, from concept to release

 - Delivered cost-effective design solutions for small teams without in-house designers


 Feel free to explore and check out some of the games I've worked on.

Work XP

Here are some games I worked on during my professional career
Webedia / Scimob - Trivia games
Airplane Inc.
Green Panda Games / Ubi Soft

I was in charge of a GD team and our mission was to pivot from an hypercasual concept to an hybrid game that would include meta layers, a stronger economy, longer progression and bigger content.

Webedia / Scimob - Trivia games
Hyper Casual
Iron Games

I had the opportunity to create several game concepts and prototypes on Unity. Here are some videos of them.

Charivari de Chat-Malo
Crimo
Ooblada

This picross needed work on the FTUE, the global economy  design, UX of the boosters and on the global flow and a premium mode among other features.

Webedia / Scimob - Trivia games

Trivia Games

Webedia / Scimob

Multiple trivia games and concepts I worked on: 94%, 94s, 94° Adventures, Quizer, Word Academy...

Aldebaran Robotics - Pepper
Robotics apps
Softbank Robotics

If This Then That, Cocoro Gummies, Enter interaction, Hidden Treasure are just some examples of apps I designed with robotics in mind.

Serious games
Serious games
Manzalab

Designed multiple serious game and answers to calls to tenders, based on known gameplay mechanics, such as card games, sims-like, adventure games and so on.

Urban Rivals
Urban Rivals
Booster Acute Games

My mission at Boostr included revamping the UX/UI, balancing the economy, refactor the FTUE, adding games modes and Live Ops.

Battleship DS / 3DS / Wii
Battleship
Magic Pockets

This 3D turn-based strategy game for DS, 3DS, and Wii had hardware limits, so I introduced design rules (limited ships, varied sizes, no overlap) that deepened the game's strategic layer.

Waku Waku Blitz!
Waku Waku Blitz!
PixBuilders

Waku Waku Blitz! was a Facebook freemium game mixing whack-a-mole and match-3. It includes a simple gacha economy (level-based rewards, rising item costs, social sharing, and XP/time boosts as coin sinks).

I love your game
I love your game
Ouat Entertainment

I Love Your Game offered timed hidden-object challenges with bonus points for no hints. The game features a UGC system where players uploaded PSDs to generate their own SWF games.

Empire of Sports
Empire of Sports
F4 Group

Empire of Sports was a MMO with 6 playable sports and an XP/coin progression. I worked on the soccer and on the basketball, as well as on global features (trick trees, tutorials, social features).

Charivari de Chat-Malo
Charivari
Magelis

Charivari de Chat-Malô was an educational game for kids (4–7) with story-driven mini-games (memory, Simon, shapes, words). I also designed faster-paced web games with leaderboards to extend the experience.

Indie XP

Creating games can be as much fun as playing them! Here are some projects that I cooked on my own, from unreleased prototypes to successes!
Domination Wars - mobile game
Domination Wars

Domination Wars is a mobile strategy game mixing RTS and deck-building. I handled all the creation, from design and graphics to coding and LiveOps. It reached over 1.5M organic downloads, check it out!

Another Word - mobile game
Another Word

This is my take on the crossword genre. Each word match the theme of the grid but the letters are scrambled. You need to put them back in order!

Words & Letters - mobile game
Words & Letters

After Tap Tap Blast, I wanted to make a mix between match-3 and word games. In this one, you'll have to make words with the letters on the board. You've got some blockers to consider as well!

Tap Tap Blast - mobile game
Tap Tap Blast

This match-3 was designed for simplicity: just tap 3 tiles of the same color. Players must collect specific amounts while dealing with various blockers. 

JumpBlast - mobile game
Jump Blast

This was one of my first big indy projects. The player taps on the screen to make a blast and push a ball to the exit. I learned a lot with this one!

Nightmaze - mobile game
Night Maze

A mix between a maze game and a memory game: you need to draw a path to the exit but the light fades progressively. Will you remember the safe path or will you bump into some danger?

Game development tools
Homemade tools

A level editor, a file browser, balancing tools, converters... These are just a bunch of tools I created to make my life easier. The level editor is still versatile enough to be used nowadays!

Game concepts
Concepts

Some concepts and flows that most likely will never get to life. I do believe they had some potential, but timing is key they developping new games.

Game prototypes
Prototypes

These ones almost made it, but didn't go after the prototyping step. Either because something was of or because I realized that the development would be too long in the end.

M.A.Z.E. - Student project
Student projects

Some games we created at ENJMIN, the French national video game school. Team size and project length varied based on each project's specific constraints.

Want to work together?

If you're still wondering how I can help with your project,
just drop a message and we'll have a nice chat!

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