Unity includes some basic shapes for prototyping: a sphere, a capsule, a box amongst some other ones. It’s not made for complex modeling, but still, I used them to create some animated birds. Here are the examples!
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Unity includes some basic shapes for prototyping: a sphere, a capsule, a box amongst some other ones. It’s not made for complex modeling, but still, I used them to create some animated birds. Here are the examples!
Coming from Adobe Flash, animating in Unity was an easy transition. Here are some simple examples with a digging robot.
JumpBlast is having a major graphic update! With the help of Emmanuel Aubert, I updated the graphics of the game to give it a fresher look, and to appeal to a broader audience. The worlds, the level items and the UI have been revamped, and a storyline is being written so the player can be really attached to the game. Here is a sneak peak of the next major release of the game!