Urban / Fantasy Rivals

While working with Boostr Acute Games, my responsibilities included:

 – Revamping the UX/UI of the web, Android and iOS games: at the time, the iOS game was very different. We decided to go with the AIR technology to easy the process of development, using only 1 code.

 – Tuning the global game economy

 – Making the game more accessible to newcomers

 – Adding new game modes, for instance the Leader Wars

 – Adding new live ops